Browse by Category
Virtual Reality
Program Categories
Educational Programs, Miscellaneous, Technology
Audience Age
Ages 8+
Virtual Reality cannot be experienced virtually using video conferencing software. (Please check out our 3D Design and Printing program for a virtual program). Our specialty is "cool technology". Virtual Reality is fun and can be educational for participants of all ages, whether the VR program is an Apollo 11 mission, an adventure flowing through the human body learning about organs, or playing multi-player tennis or job simulator. We start by briefly discussing the history of VR, how it works, the different ways it is being used, and how it is evolving. The STEAM based workshop (Science-Technology-Engineering-Art-Math) also can include Robotics or other activities. The workshop optionally ends with or includes a fun balloon twisting event. Our goals are to inspire & teach all who attend, and for everyone to have fun.
$400.
This fee is approximate, but is for a "typical" workshop and includes all supplies. Reduction is possible for back to back or multiple bookings, and when much travel is required if we can book another library in your area. Fee may also be less for libraries closer to us or more if further away. Fee may also depend on length of workshop.
Group Size
Up to 40
Program Length
2 hours or as needed
The VR program requires about 10 square feet of dedicated space for the participants with additional space for spectators and those waiting a turn.
Last Modified
06/11/2020
Recent Library/School Appearances by Makerspace Worksops
References available on request from over 100 Libraries
Cities in MA, CN, VT, NY, NH , MA
(413)231-4295
Performer’s Contact Information
Makerspace Worksops
Arthur & Peter Evans18 Main St
Montague, MA 01351
makerspaceworkshops@gmail.com
http://makerspaceworkshops.com/
Preferred Contact Method: Email
Exposing the public first-hand to emerging technology such as Virtual Realtiy, 3D printing & robotics inspires the learning/creativity processes on which individuals & communities thrive and grow. Emerging tech excites and inspires; it contributes to virtually all facets of society. Workshop provides building blocks for future learning for all ages.